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Channel: Answers for "NetworkPlayer ID of the player sending RPC to server."
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Answer by Tabu

Ok, so I found a solution.. however, it was not "pretty simple" or straight forward, so if anyone happens to know a better way for dooing this, please let me know. Here is my current solution. Let me...

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Answer by roamcel

I think you'd be better off using NetworkView.owner as a parameter. As such, your **CLIENT side call** should look as: networkView.RPC ("myserverfunction",RPCMode.Server, networkView.owner) it's quite...

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Answer by illumina

Every RPC has an extra "last" parameter of type NetworkMessageInfo. This structure has a field called sender. So to check who sent an RPC you can simply do something like this... [RPC] public void...

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